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저자 Doo-Kyung Park, Taebok Yoon, Kyohyeon Park, Jee-Hyong Lee, and Keon Myung Lee 
학회명 International Conference on Adaptive and Natural Computing Algorithms 
학회명 (약자) ICANNGA 2007 
pp. 441-449 
학회시작일 2007-04-11 
학회종료일 2007-04-14 
비고  

Recently, there are many researches about NPC (Non-player character) which are appeared in many games. There is a little study which has view of the speech of NPC, but most of them are focused on the movement of NPC. Most of NPC say the same line repeatedly, that make the game unrealistic. In the paper, we construct the quest ontology of game World of Warcraft and collect the articles of Q/A bulletin board which is from the web site, also called community, of the game. With the game ontology and the article from the bulletin, we construct a corpus consisted of game keywords as NPC knowledge. In the runtime, when a player asks a question to NPC, it can find the answer by comparing the question and its own knowledge.

    2012

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